China’s video game revenue fell in H1 for first time in 14 years
China’s video game revenue fell in H1 for first time in 14 years

China’s video game revenue fell in H1 for first time in 14 years

 

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Chinese video games sector’s revenue declined in the first half of 2022 for the first time since the data was made available 14 years ago amid Beijing’s tightening oversight.

The industry’s combined revenue declined by 1.8% to 147.7 billion yuan ($21.8 billion) in the first half of the year, according to the China Audio-Video and Digital Publishing Association, a state-backed industry group. It marks the first drop since the data started in 2008.

The report also shows that the number of gamers nationwide fell for the first time, dropping to 665.69 million from 666.57 million reported in December.

Chinese gaming companies’ domestic revenue fell 4.25% to 124.5 billion yuan. With heavy regulations at home, companies have been turning to overseas markets for growth, where revenue rose 6.16% to nearly $9 billion in the period.